Catan Scenario and Variant Guide

Comprehensive scenario and variant guide for Catan

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In the scenario “Barbarian Attack”, Knights are a type of unit that are used to capture barbarians. When playing without Cities & Knights, knights are represented by the knight pieces introduced in Traders & Barbarians. However, when playing with Cities & Knights, they are represented by the knight pieces from that expansion instead.

Gameplay

The following additional rules are in effect when playing with Cities & Knights:

  • Because they are treated as knights in accordance with the rules of “Barbarian Attack”, and not according to “Cities & Knights”, they do not impede roads for the purposes of Longest Route, nor are they restricted to moving along a player’s own road network. (Conversely, they do not enjoy unlimited movement along a player’s own road network, nor move outside of the movement phase).
  • Movement remains the same for all knights regardless of rank.
    • A deactivated knight may move up to three adjacent paths.
    • An activated knight may move up to five adjacent paths, but if moving more than three paths, they must deactivate.
    • Extra movement is not considered a knight action, and thus a knight may start its turn activated, perform a knight action, activate, and then move five paths and deactivate.
      • Prior to the English 6th edition (4th international edition), extra movements were considered a knight action.
    • Players can no longer pay to grant extra movement to their knights. Extra movement is solely granted from deactivating knights during the movement phase.
  • An activated knight is able to move, and then, as a knight action, displace a knight from its new location.
    • Under present rules, a knight cannot move more than three paths and displace at the same time. This is consistent with rules prior to the English 6th edition (4th international edition), when both extra movement and displacement were both knight actions.
    • Knights that are displaced in this manner, are deactivated if they were previously active.
  • In a 5-6 player game, knights that are built during the Special Build Phase are required to move after a player has made off of their build actions. This prevents players from blocking other players from building additional knights.
    • This is the only time in which a knight may move outside of the movement phase. A knight cannot move during the Special Build Phase otherwise.

The following additional rules are in effect when playing with “Catan for Two”:

  • The Foreign Knight: There is one neutral knight in play, known as the Foreign Knight. This knight begins the game off of the board, and enters play whenever the first knight is placed on the board.
  • Aside from the fact that it is represented by a knight belonging to a neutral color, there is otherwise no association between the Foreign Knight and either of the neutral players.
  • The Foreign Knight may be moved by either player during their respective movement phases, but a player must move all of their own knights before moving the Foreign Knight. A player may move the Foreign Knight even if they have no knights of their own.

Note that there is no specific guidance for playing with both “Catan for Two” and Cities & Knights together, and thus there are no specific rules as to whether the Foreign Knight can be promoted.